Entries from August 1, 2006 - September 1, 2006

Wednesday
30Aug

Next-gen console, past-gen level design

Regular readers will already know of my growing desire to own an Xbox360, and will hopefully, be even more pleased to hear that it arrived this past weekend. My gamertag (almost inevitably) is RichardAM. Feel free to look me up sometime if you're interested. But that's not what i'm going to be moaning about today, chances are everyblog and their dog will have playtested an Xbox 360 by now. No, today's subject is launch-game Kameo.

The game is visually stunning, showing just what exactly the Xbox360 is capable of, whether it be hundreds of NPCs on screen at once, intriguing day/night cycles, and altogether fantastic elemental effects- in particular water. The gameworld is physically somewhere where you'd like to go on holiday, somewhere you'd like to explore and just bounce around in without any other commitments or responsibilities, it's the gameworld you'd always wanted to see in your favourite third-person-platformer. But the thing is, it's a gameworld you've seen thousands of times before.

Oblivious to the past twenty years of the platformer genre, Kameo is a game built entirely on expectations and traits of the genre, sadly offering nothing new than, unfortunately, gorgeous visuals. NPC side-quests, enclosed boss fights, double-jumps, and what's worse is the levels themselves. The opening green forestry level, an icy mountain, underwater caves- they're all places you've been plenty of times in the past. The repetitive challenges and quests ensure that they're locales you'll be seeing a lot of, and despite that visual charm, Kameo is no different from any other platformer. Even Nintendo, normally good for their innovation fall flat on level design, just look at "tried and tested" Super Princess Peach.

With a new generation comes the hope of genuinely new ideas and gameplay concepts, or at least, it should. It may be a little unfair criticising one of the first games of the new generation, but it should be these launch games that set the bar for things to come by both innovating and exciting. Again, looking at Nintendo, a port of Super Mario 64 for their DS wasn't exactly a good idea either, but, well, look at the DS go now.

Kameo is a sound game regardless and charming as you'd expect, it's just that it's ideas are a little premature and have been used previously. The inclusion of the morphing ability of the main character is a nice touch, but like the quests, gets a little repetitive. When I bought the game pre-owned for £20 I wondered why someone would even think of trading it in.

I guess I know why now.



Saturday
19Aug

Radiohead- Karma Police

Radiohead- "Karma Police"

With the band currently playing V Festival this weekend, this seems an obvious choice for a weekend video. Directed by Jonathan Glazer, the video is similar to other Radiohead promos in that it's an all-time classic, as well as it's surrealism meaning it's always open for interpretation and internet debate. Make of it what you will, but all the same, it's most exciting.





Sunday
13Aug

Nip/Tuck Season 4 Promo and Details.

After the terrible mess of season three, even the biggest Nip/Tuck fan would have doubts towards the show's future.

Thankfully, the show's been reworked, or rather, reworked back to what made it so damn good in the first place- sex, surgery, and snappy one-liners. After watching the video below and from what's been discussed by show creator Ryan Murphy in recent weeks it really does seem as if Season 4 is going to be that glorious "return to form" we've all been expecting. Time will tell, when the first episode airs on September 5th, but for now, have a deek at this to get yourselves excited.



Wednesday
09Aug

Rest-In-Peace Death From Above 1979

Death From Above 1979 who were musically one of my highlights last year have officially parted ways.

You're A Woman, I'm A Machine was absolutely raw, eleven tracks full of exhilarating rock-out moments in perhaps the loudest album of last year. It was fresh, untamed, and generally an absolute monster of a record. It's almost guaranteed to go down in history after the announcement last week.

But as someone pointed out over at Drowned in Sound, it's maybe good that they did break-up before the act got old and uninteresting. Regardless it's still a blow to the fans, and it will almost definately be a while before another band comes along and captures the same sound and energy as DFA'79 did. We can but wait.