Entries in Art (7)

Wednesday
15Oct

Rasterbation

Not a spelling mistake.

Sixteen sheets of A4 and the original was only 800x1100, so it came out pretty good. The alignment's wrong on a few sheets (I totally need more blu-tack), but i'm well pleased with it, it's a great DVD cover.


Sunday
23Sep

"Liberty Leading the People" by Eugéne Delacroix

Revision's going well. The lone notion of October the 11th still seems miles away, but it's surprisingly close. It's one of those things that's perhaps not worth dwelling on, in fact, i'm positive that's pretty true.


I'm back to Delacroix again though. Again, with the overlying theme of Romanticism, or rather this time, his unique variation of it. I'm currently looking at Liberty Leading The People, certainly one of those paintings that keeps appearing in my studies, or perhaps, one of those paintings I keep going back to on my own free will.

It is, rather obviously Delacroix' commemoration to The French Revolution, and the painting was first exhibited at the Salon in May 1831. Academically it's wrong, but the painting captures perfectly the unique painting and style characteristics of Delacroix himself, standing in between the borders of Classicism and Romanticism like many of his other works. It was frowned upon at the time naturally, but the painting is fortunate in that it has the best of both worlds. Founded on the notion of Classicism with it's logic, perspective and line, Delacroix' works are given colour, shadow and highlights, with the figures a lot more dramatic and lifelike than the statue-esque style of classicism before it. Visually, it is, in essence, the precursor of Impressionism.

The exam's different this year in that we've been told loosely what subjects we need to revise. Obviously the questions haven't been revealed, but knowing the themes and texts included in the questions is making things a little easier, especially when it comes to revision. Eugéne Delacroix is the focus of just one question however out of the three, and by that, presumably it means his portfolio, background and perhaps method of painting- unfortunately, beyond the mention of his name, nothing else is included. It's multiple choice as well, and even with a list of subjects i've yet to fully decide on what to pick for the last question, though hopefully(!) that will soon be resolved.


    Monday
    03Sep

    TMA 07

    My current assessment (and indeed last) is all about prevailing political and cultural convention, when applied to Byron's Childe Harold's Pilgrimage. From that text we've got to compare it with two other texts from the course, so it's pretty open, but naturally, unnecessarily difficult.

    But I think Childe Harold's Pilgrimage is a pretty wide subject to cover, so there's lot of different themes and ideas in there that can be compared to other texts, particularly where Napoleon is concerned. There's an interesting section of the poem in between stanzas 17 and 45 where Byron ( or rather, his fictitious character) stops for a moment to consider Napoleon's defeat, and regards it as a loss, rather than a win, like he nationally should. So i've compared it with another poem on the same subject matter, noting the differences, particularly the two different political stances of the poets, and how, despite the share subject matter, two very alternate pieces can be produced. To coincide with that, i've then selected the above painting by Joseph Turner, which is again different from the already unique two views, but almost extremely so, because it's so radically different in both it's execution and idea.

    I think as a painting and source it spearheads completely the fallout and consequences of the Battle of Waterloo, a lot more than the other two poems can with their post-battle commentary and considerations. Maybe because it's visual rather than fictitious certainly, but it sends out such a different idea and concept than the poems that I felt it had to be used as part of the comparison process. So i've included it into the essay as well, but there's so much waffling and going into intricate detail that it's maybe all a little bit irrelevant to the actual question. With my exam in a month and this the last assessment of the course though, obviously, I feel I should be doing something more constructive regarding the exam, but it's all done now so it's completely out of the way. Unless I have a sleepless night tonight and decide to scrap it completely and start again.

    But that won't happen.

      Wednesday
      27Jun

      Can videogames be Art?


      Following the ruling that Manhunt 2 be banned from release that age-old question of art once again decides to rear it's ugly head and plague thought.

      The answer is of course they are, as anyone who's played (and enjoyed) Ico will agree thoroughly, presumably shaking their head frantically in the process. But that's not to say all videogames should be classified as art, something that's partly ensured as a result of the masses of dull dreary First-Person-Shooters. But then there's that ongoing mini-debate and disillusion that art is in the eye of the beholder, opening up the ground and ruining any past foundation as to the answer and meaning of art, and what it is and isn't. As a visual experience predominantly, of course videogames should at least be considered as being art, but the emotions and feelings that some evoke, like that of any "proper art" is perhaps reinforcement if any was needed that they are indeed an artform.

      But there's more to it than that, because it's hard to determine what art is and isn't in the here and now present day. The impact of something creative can only be measured and observed across time, seeing likewise how it's moved and affected other individuals, as well as the impact it's had on the rest of it's peers. Already this is something that takes place in the videogame industry with one new conceptual movement leading way to a dozen hundreds utilising similar notions, but here they shouldn't be regarded as art, at least the subsequent titles, because they're based on founding ideas and creation, and not unique in the slightest. Essentially, they're someone else's idea, and this is perhaps the reason why the FPS genre can never be art, because it's all the same idea, just with different execution. But then, going back to entire art-movements, unfortunately this argument doesn't and shouldn't work.

      Again to Ico, the same can be said here as it is a very standard platformer 3D adventure. But the argument for it being classified art as already mentioned, is the impact it leaves on each individual player, and the things they take away from that playthrough. But execution of that tried and tested idea, a twenty-first century equivelent to painting is where the argument lies, and the steps the creative forces have taken to build this particular title and experience. Again, time dictates how much of an effect it will have on generations to come, as well as on the industry itself, and perhaps, only then, we can look back and define something as being truly artistic, something invariably happening a lot nowadays with modern art and it's numerous states of confusion. As a loose example, Damien Hirst doesn't appeal to everyone at the moment, but already his art has created an impact on the art industry, and indeed, added further considerations into that age-old question of what art is, something that's happened hundreds of times before throughout history.

      EDGE declared outright that videogames could be art, with choices contrasting with my own as to what art was and what defined it, but art as a whole should be an individual experience of emotion and wonder rather than endless lists of yes/no categories. It depends on your emotions, background, ideas and thoughts yes, but simply put, art is what you make it, and what you make is art.


        Friday
        15Jun

        EDGE Presents...The Art of Videogames


        My copy of The Art of Videogames by UK publication EDGE arrived through the mailbox today. As ever the question of "what is art?" is an ongoing dilemma, but what the two hundred and sixty pages consist of however, are CG renders, preliminary sketches,character designs and promos for the games in question, and it's all so lovingly produced.

        Understandably what the edition does include is sketches and artworks from many art-prolific games including the recent Okami and Killer 7 titles, while also outlining the art and concepts behind many future titles, including the ever inspiring Assasin's Creed due for release later this year, and a look into the fourth installment of Metal Gear Solid, as well as the series in general. In no regards is the compendium complete (the word impossible comes to mind), but there are notable absences from the publication, including, shockingly, Final Fantasy.

        There's a real absence of older titles too from the 32 bit generation and even earlier, but this is perhaps reflective of the new-found focus of videogame art in general from developers rather than lazy work from the magazine publishers. However there's also some bizarre choices featured in the magazine too, including many a dull generic FPS and Racing series, though, again, this is perhaps due of the traits of art itself rather than editorial decision. Thankfully, no Fifa Football games are included in the installment.

        The Art of Videogames as mentioned is nowhere near complete or even concise, but regardless is interesting in regards to the aesthetic pleasures on display, and presumably a magazine any stylish coffee table would be eager to sit under. As non-gamers, many are likely to grasp at the appeal or the concept itself, but for a better-suited gaming readership, The Art of Videogames is an interesting two-hundred-odd page jaunt through fantastical eye-candy and joy though the choices can be baffling at times, and a little lacking in written content.

        It's baffling that Final Fantasy is omitted from the edition while titles such as Gears of War get six pages, but it's that age old argument of "art isn't for everyone". It's undeniable that GoW has a huge visual impact on the player and is stunning to behold, but still, FF was robbed of a place in this.


          Wednesday
          09May

          Living with auto-pilot enabled

          Via BBC News,
          Arts and humanities students are much less likely to have made plans for working after university and expect less well-paid jobs, suggests research.

          Almost half of arts students have no plans for after university - and expect to travel or take temporary jobs.
          Fuck.

          The truth is with me, I spent the majority of High School worrying about what I was going to do in the future and continually fumbled together plans with no real hope, so it stands to reason it's a trait that isn't going to leave me overnight. In a way I'm almost studying Humanities by accident, and certainly I'm one of those students that has no idea what I'm going to do once I've got the degree. But the news report- which isn't even news?- conveys this idea as being bad and in a negative light, when I think really this is the complete opposite. Certainly planning is involved in every aspect of life, but how about just moving on auto-pilot every now and then? I knew when I started my studies it would be hard to find a job at the exit of it all, something becoming more and more common with any course nowadays, but this is something that's purely interest driven instead of being the proposed entry into a career equaling lots of money. Sure, money's nice, but the truth is I'm not really bothered about what I do once I've emerged with the degree in hand.

          As long as it's not cold or messy.