Entries in Bioshock (2)

Wednesday
23Jan

GDC Awards 2008 Nominees

January and the subsequent months seem to be awards season- after all, what better way to summarise the previous year of media and culture than hand out accolades, or, as a significant step-down, a neat text summary or two?

So the Game Developers Choice Awards, not as prestigious or perhaps renowned as they should be certainly, but all the same, a highly pivotal event in the games industry calendar. Voted for entirely by other game developers, and theorhetically people-in-the-know, the chances of tat like EA's Fifa Street series picking up anything is thankfully low. Naturally the nominees then are all the big hitters from last year- Super Mario Galaxy, Mass Effect, Bioshock, Phantom Hourglass and Rock Band. The other big game of the year The Orange Box also being included, but thankfully the games that make up the package are rightly regarded as separate entities here, rather than a collected awesomeness. Portal receives five nominations, while HL2 Ep2 and Team Fortress 2 get one each, again, rightly deserved.

As with the previous awards post, here's my predictions and preferences, this time though, nigh-impossible to pick a favourite when all nominations are, imo, completely worthy.

Game Developers Choice Awards 2008 Nominees
*who I would like to win *who I predict will win

Best Game Design
BioShock
Call of Duty 4
Mass Effect
Portal
Super Mario Galaxy

Best Visual Art
Assassin's Creed
Team Fortress 2
Crysis
BioShock
Uncharted: Drake's Fortune

Best Technology
Halo 3
Crysis
Call of Duty 4
Portal
Assassin's Creed

Best Writing
Portal
God of War II
Mass Effect
Half-Life 2: Episode 2
BioShock

Best Audio
Call of Duty 4
Everyday Shooter
BioShock
God of War II
Mass Effect

Best Debut
Crackdown (Realtime Worlds)
flOw (ThatGameCompany)
The Witcher (CD Projekt)
Everyday Shooter (Queasy Games)
Aquaria (Bit Blot)

Innovation
Rock Band
Portal
flOw
Peggle
Mass Effect

Best Handheld Game
Puzzle Quest: Challenge of the Warlords
The Legend of Zelda: Phantom Hourglass
Phase
Contra 4
Peggle (for iPod)

Best Downloadable Game
Pac-Man Championship Edition
Everyday Shooter
Peggle
Puzzle Quest: Challenge of the Warlords (XBLA version)
Flow

Game of the Year
BioShock
Call of Duty 4
Portal
Rock Band
Super Mario Galaxy

The winners are announced on the 20th of February.

(Via Eurogamer)




Tuesday
08Jan

Bioshock

Like all good stories, the plot to Bioshock begins with little introduction and a huge emphasis on impact.

Beginning with the crashing of an aeroplane into the ocean, within seconds the player is subjected to the brightly-lit 1960's underwater universe that is Rapture, and subsequently, the psychotic and on edge population that comes with it. As an introduction it ticks the list of emotions like no other, these opening minutes being exciting, epic, unnerving and altogether tense. It is not only one of the best videogame openers of all time, but rather, one of the best fictitious openings, that truly has to be played or witnessed once by any fan of the medium.

Thankfully, this is no cheap-trick, and throughout the playthrough Bioshock continues to evoke a multitude of emotions while still providing consistently good gameplay. Okay, so on first impressions this is nothing more than just another mere first-person-shooter, but beyond the visuals, the game also innovates in many areas. First and most notably Bioshock adds a layer of RPG gaming to the experience. It may sound baffling, and while there's no battling mages or the like, there is a surprising emphasis on levelling-up and abilities, such as casting fire or freezing enemies. Again, it sounds odd, but in conjunction with the game's tone and story, it soon becomes second-nature.

The story though is one of the game's biggest draw, again, going against pre-conceptions and conventions of the FPS. Here there is no multiplayer, but with a single-player adventure so very on par with that of Half-Life 2, you don't need it. Beyond your arrival into Rapture the game world will continue to dazzle and awe, despite the ugly, sinister subject matter it occasionally represents. Full of backstory and with more than one significant plot-twist through the playthrough it's better experienced rather than described, but the game is undoubtedly an adventure in this respect, rather than just a mere shoot-em-up.

So it stands to reason then that mentioning the gameplay and shooting elements of a FPS last in a review is batshit insane, especially when the actual gameplay is so entertainingly satisfying. The gunplay on offer is successful, responsive, and in keeping with the rest of the game, always visually stunning and innovative. It is...fun, but with the game such an overall rewarding and enjoyable experience from beginning to end it is easy to forget about the characteristics of the weaponry entirely, simply because of the visual fireworks that will be going on around you. That said, judged simply as a shooter and nothing else, Bioshock is fantastic, the rest of the optional gameplay elements, obviously, just making the game all that bit sweeter.

The city of Rapture is one of the first sights within the game, and along with it's brief, spectacular on-rails introduction, it easily manifests itself into one of the best game openings of all time. Thankfully, this story is just beginning- there are plenty of moments like these yet to come.


Bioshock was released in August last year. While there's no doubt i'm completely late to the party in declaring this game's awesomeness, having just completed this game myself recently I am now all the more aware of the error of my ways in not playing this much sooner. The game is a rollercoaster of emotions, great gameplay, and audio/visual heaven, and if you didn't play it last year, then please do so, as soon as humanly possible.