Entries in Lists (7)
LOST : This hiatus is killing me #2
Friday, April 18, 2008 at 14:57 LOST finally returns next week, to wrap up it's reduced fourth season, and presumably answer a whole heap of questions regarding the overall mythology at the sametime. It's sad, because while up until now we've all been craving answers, as the show enters it's final years -and over-arching mysteries are answered weekly with subtle answers- there's still that recurring craving for more mystery. Hopefully these next six episodes can provide on that front, while providing a cliffhanger that will hopefully keep our minds interested and mangled for the best part of a year. We'll see soon enough.
Either way, here's a list of my six favourite episodes, non-ranked. I've seen some other sites doing this while we're on hiatus, so I thought i'd have a go myself. And hey, if it means DVD rewatching these episodes again, it's all win.
Deus Ex Machina
This was the seventeenth episode of the first season, and to this day, still remains perhaps my all-time favourite. In their continued efforts to get the hatch open, Boone and Locke go on an island-prompted adventure and discover a crashed Beachcraft suspended in the trees- complete with radio communication to the later revealed character of Bernard and numerous links to that of Mr Eko, who would also make his debut the following year. The plane would end up falling with Boone still inside, killing him shortly afterwards, but Deus Ex Machina marks the beginning of so much more, with the subsequent birth of Aaron, a minor introduction of 'Desmond', and the first real beginnings of hate between Jack and Locke- a rivalry that very much still exists today. For the first time ever we're introduced to Locke's father, and via island surrealism throughout the episode, Deus Ex Machina ends with one of the saddest, yet iconic scenes ever in the show's history. Boone's death is undoubtedly a MacGuffin, but the episode, as a whole, is pivotal viewing.
Maternity Leave
Though being a mid-season episode in the second year, Maternity Leave deals a lot with some of the issues and questions of the year before, in particular the period of Claire Littleton's capture at the hand of The Others. Still a relatively unknown group back then, Maternity Leave rewards viewers with plenty of new information on the group, while still tantalisingly omitting core information. Claire is still the most underrated character on LOST, so what makes this flashback all the more special is it's slight detour from convention, as the scenes featured are actively memories and bad reminders from Claire herself- at the start it's a flash-jumble of images, but as the episode progresses these faces and places begin to make more sense, before resuming to standard flashback procedure. Recurring scenes with Season 1 favourite Ethan Rom, only help make the episode all the sweeter.
Live Together, Die Alone
The season finale for the second season, LTDA is a real shock to the system. Things in this episode get wickedly surreal, and here, more than ever, the show loses it's genre tag as simply being 'drama'- this is where it goes undoubtedly sci-fi. With the Swan hatch interior having dominated the season, here it's simply blown up in an explosion of purple, as Locke and Eko discover what really happens when the button isn't pushed. Elsewhere, the party of five led by Michael get ambushed and captured by The Others -setting up for a big story arc the next year- and Desmond is reintroduced as full-time cast, as well as given his own flashback. It's a story of love and island mutiny, and we're shown his circumstances that led him to the island in the first place, as well as his first three years, alongside a previously introduced flashback character the thought of which, still surprises. More than this, the island's true age is hinted at with the reveal of a foot statue- a part of the mythology yet to be revealed fully, but easily, one of the most twisted and insane discoveries on the show that is just so deliciously out-there.
The Constant
The Constant is the most recent episode in my list, and once again breaks flashback convention.The fifth episode of the fourth season, it sees Sayid and Desmond heading to the off-shore Kahana, out of curiosity and interest, as to who these people here to 'rescue' them, really are. Things don't go to plan though, and on the way there upon hitting turbulence, Desmond has flashbacks to his life in the army. Except, he's really there, and his consciousness randomly floats between present day and 1996- time-travel without moving your body. It's incredibly daring, and the prospect alone feels, to begin with, as if the show's jumping the shark. But if you've made it this far, you've passed those kind of hurdles before, and the idea is so flawlessly executed that it makes complete sense, and additionally, continues the theme of true love integral to Desmond's backstory. Being relatively recent, it's an episode I won't spoil, but it's so detached from the rest of the current plots and characters that it's immedieately striking and unique. It's a very special story and episode, so isolated and self-contained, that there really is no excuse to not watch it.
The Other 48 Days
With the thirty epiosdes before it focussing entirely on the survivors of the 815 main section, The Other 48 Days shifts interest towards that of the tail-section, and their harrowing experiences at the hands of The Others. It is, as the title suggests, the experiences of the last forty-eight days from an entirely different perspective, and with it, an hour of television with only cameos fom the regular cast. Because of this substansial shift the episode is pretty exciting, and seeing entirely new characters and the crash from their perspective is incredibly rewarding. While nothing new is revealed to an enormous extent, the small ties that exist between this episode and the past forty-eight days of the main story and characters are so deviously subtle they're easter eggs themselves. Genius- as with the proper crash in the Pilot episode, the opening minutes of this episode are epic.
Through The Looking Glass

Through the Looking Glass is an incredible episode. As the finale to last year's third season, the episode seemingly has everything that makes LOST so good in the first place. Mystery, surrealism, romance, death, and most excitingly, mindfuck. Here, as with every finale, the survivors are split up, all heading off on their own adventures and journeys of redemption, discovery and revenge. The core castaways finally head to the radio tower to call for help, Sayid, Jin and Bernard sacrifice their own personal safety for that of their friends, Juliet and Sawyer make the most unlikely on-screen duo ever, and finally, Desmond and Charlie head to the Looking Glass underwater station to complete the cycle of events that will lead them all home, minus Charlie after his heroic destiny. Additionally for two whole hours the episode's centricity flash seems baffling and minus effect-it's dreary Jack in his ever-dreary past. Or is it? Because the ending of this episode and indeed third season moves the show forever forward, changing the game entirely and not only wrapping up the previous three seasons, but setting up the big story arc for the next three. Jack and Kate are off the fucking island. Is there more? How did they escape? Where's Claire, and best of all, why-o-why does Jack want to go back there of all places? It is, without exaggeration, the perfect midpoint and episode of the show's first three seasons.
Will this selection of episodes be completely different in three years time? Lets hope so.
LOST: This hiatus is killing me #1
2007 wrap-up: The Albums
Sunday, December 16, 2007 at 17:30 It's December, and that can only mean two things. One, is the constant reminder that Santa Claus Is Coming to Town, and two, is that if you're a blogger, it's a time for multiple wrap-up posts of the previous twelve months of events, posts and subject matter.
So here we are, with my three favourite albums of the year to start us off. Certainly it's more conventional to knock out ten or even five, but my indecisive nature kinda limits me somewhat, and besides, anything more than a top three is filler anyway, right?
LCD Soundsystem- Sound of Silver
Building on the success and core sound of the self-titled debut release, Sound of Silver is a follow-up with substance. Instrumentals of the previous album are given the backseat to make space for altogether more anthemic tracks, with sophomore single All My Friends being an obvious example. Someone Great follows a similar foundation, but that's not to say that the instrumental doesn't make an appearance or two throughout the album. Opening track Get Innocuous!- a cool seven minutes of synth pop (and possible the song of the year as far as i'm concerned)-helps provide what would otherwise seem like a long forgotten element of the band's sound, while the title-track also helps reinforce this. Punk is also given less record time for something altogether more chillout, but despite this, the band continue to merge indie and dance sub-genres to obvious success like no others can. Certainly this emphasis on new sounds to begin may seem a little alienating to those who fell in love with that previous recording, but the band's willingness to adapt, re-create and mature is an attitude only to be applauded and not faulted.
Bat for Lashes- Fur and Gold
Okay, so i'm obviously cheating by including this, but it's undeniable that probably the majority of the sales of this record occured in this year rather than last, when it was originally released in September. Nominated for the Mercury Music Prize 2007 and subsequently the favourite to win, 2007 has easily been the band's rise to exposure in the public eye- an end result somewhat long overdue as this album shows. With vocals from Brit-born Pakistani Natasha Khan, Fur and Gold is an emotional journey of the exotic, stepping aside from a conventional sound into something altogether more romantic and exciting. Straight up, the album was seemingly robbed of the prize, each full listen of it always enchanting and unique, and most importantly, somewhat unconventional throughout. This alone is shown through the pacing of the album and the differences between tracks, in a playlist that is always changing, but always remaining pleasantly surprising. From the frantic and upbeat Prescilla to the softly calming Sad Eyes, the album is a full forty minutes of adventure through sound and song.
Radiohead- In Rainbows
Due for release on traditional CD format at the end of the month, In Rainbows is almost more famous for it's download-only exclusivity and pricing than the the music itself. After all, Radiohead are one of the biggest bands in the world, and allowing fans to download the album for whatever price they want is pure scandal, at least in an industry far too-used to CD releases. But Radiohead are innovators, and stunts like this only reinforce that. The seventh album from a band who's past albums regularly slide into "best album ever" lists, In Rainbows has a lot to live up to, and thankfully, it does. Firstly for me it corrects many of the problems found within it's predecessor, the 2003 release Hail to the Thief. Obviously there's not much change in the band's sound, and still everything sounds very much Radiohead-esque, but the arrangement and pacing of the songs present on this recording make it the success it is, as well as, as ever, the band's continuing urge and emphasis to go further. Simplifying, the sound of this record is typically old, but expectedly fresh.
15 Step captures this ideology perfectly, following on from the beat-happy electronics of 'Thief while still acting as a promise of the remaining tracklisting, moving on, almost perfectly to Bodysnatchers, an evolved combustion of past glories, and certainly, an early highlight on the album. Nude slows things down again before making way for the subsequent Weird Fishes/Arpeggii, an upbeat soft pacing of synth and melody, so perfectly soft and dynamic it's just perfect, with accompanying strings and soft vocals (while mixed with awesome percussion) making for the most luscious musical combination ever imagined. Tracks #5 & 6 bring the intermission-and the piano, and the acoustic- before setting up for the remaining songs on the tracklisting. The soulful, open-ended Reckoner, the comfortable and bouncy House of Cards, and the progressive, moving forward Jigsaw Falling Into Place- the lead single, and, interestingly, the penultimate lead-up track to the big album finale. Videotape. The closing track, and the perfect finale for a great record. Starting slowly it builds up as the minutes pass, going from a mere piano/vox combination, before bringing the drum and the beat, before leaving the same way it entered, simple and easy.
The simple definition of In Rainbows is that yes, it does live up to the hype, and yes, it is another fantastic album from a band already renowned for creating them. It is exciting, sombre, aspirational and cohesively enjoyable. It is, without a shadow of a doubt, the album of 2007.
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Music Zelda Ocarina of Time is "the best videogame ever"
Monday, July 2, 2007 at 19:26 
Via Jon, as well as Eurogamer, leading UK games publication EDGE has declared the top 100 videogames of all time, with nominations from the gaming public as well as the industry. Zelda, Ocarina of Time scooped the top place, but obviously the rest of the top ten is equally dubious in it's choices.
Fanboys and the gaming public will hate me, but Ocarina of Time, and *whispers* the entire Zelda series in general is something i've never really been fond of or enjoyed playing. That's not to say they're devoid of technical accomplishment and innovation, but the games and I have never really gelled, myself turning off usually after only two hours of cut-scene story nonsense. Should games be applauded for their inclusion of a plot? More on that another day. However, by contrast, my favourite Nintendo franchise of all time Mario, and the forever incredible Super Mario 64 is third in the list. As a game it just offered so much unparalleled freedom at once from the outset, and was revolutionary in terms of pushing the notion of 3D worlds at the time. Of course, it's harder to recommend it on that value alone nowadays as graphically it is pretty poor, but a quick glance at any videogame shelf and it's impact and influence can be seen. On the subject too of innovation and impact, Tetris appears at number nine on the list, while older Nintendo titles Super Metroid and Super Mario World are at places ten and five respectively.
Like the recent The Art of Videogames, this special edition list of EDGE is not without it's faults and baffling choices. Most notable (besides the number one title) is the inclusion of first-person-shooter Halo, as well as, annoyingly, Final Fantasy XII, everyone's favourite marmite title of the last generation. Resident Evil 4 additionally is also on the list at number two. The game is fantastic in every right, and a thoroughly enjoyable playthrough that gets better as you progress, but yet, that elusive number two placing, it just doesn't seem right. Still, that's what Blogging is for isn't it, arguing and all that?
The 10 Best Videogames (according to the EDGE poll):
1) The Legend of Zelda: Ocarina of Time (Nintendo 64)
2) Resident Evil 4 (GameCube, PlayStation 2)
3) Super Mario 64 (Nintendo 64)
4) Half-Life 2 (PC)
5) Super Mario World (Super Nintendo)
6) The Legend of Zelda: A Link to the Past (Super Nintendo)
7) Halo: Combat Evolved (Xbox)
8) Final Fantasy XII (PlayStation 2)
9) Tetris (Various)
10) Super Metroid (Super Nintendo)
"10 commandments" for driving
Wednesday, June 20, 2007 at 19:22 I'd like to think i've got something of an open mind when it comes to the opinions of others. Well, okay, maybe not, but the news recently that the Vatican has issued "driving commandments" is complete and utter lunacy, that fails to be taken seriously no matter how you look at it.
Via BBC News-
The "Guidelines for the Pastoral Care of the Road" call on drivers to respect speed limits, refrain from drinking before driving and avoid cursing.
Roman Catholics are also urged to make the sign of the cross before setting off on a journey.
Oh, but don't worry, the story continues, and believe me, it gets a lot crazier.
Thou shalt not drive and drink", "thou shalt not make rude gestures behind the steering wheel" and "help accident victims" are among the 10 recommendations for motorists.
The document also warns that driving can bring out "primitive" behaviour in motorists, including "cursing, blasphemy, loss of sense of responsibility".
A quick glance at the calendar implies that it is indeed the 20th of June rather than that oh-so hilarious day at the beginning of April, but yet, this is one story that would definitely seem more fitting on the latter.
The worst thing however is that a lot of this should really be common sense, sans the cross symbol before taking off of course. Refraining from drinking and driving, that's required by law now and the majority know that- why does the church have to reinforce it? An attempt at self-chanting perhaps, or merely just another attempt to be the centre of media attention, yet again?
Being an atheist never felt better...
Ten fantastic PS2 games.
Sunday, March 25, 2007 at 23:32 The launch of the PlayStation 3 this weekend marks all but the end of this current generation, and perhaps to an extent too, Sony's reign as console kings if recent sales figures are to be believed. But ignoring the future, the PS2 has had a fantastic run, and certainly, a games catalogue full of triple AAA titles. So with that in mind, here's ten that stick out for me-
SSX
Undoubtedly the jewel in the PS2 launch, SSX is still incredibly playable today. Running at a fantastic framerate, SSX is a neon explosion of light and colour all set to the foreground of being a snowboard arcade-racer where the emphasis is purely on speed and style. Though the sequels meddled with the formula and exaggerated some of the title's defining features, for pure retro joy and simplicity, this is the best iteration of the series.
Grand Theft Auto III
The series' first foray into a 3D playing environment, and for many, the first memories associated with the PS2. Laden with pop-culture references and jokes on culture, GTA3 is such a joy to play because it does everything so well, whether it be exploration, shooting or driving. But it's the fact that there is so much freedom within the gameworld in the first place that makes the game successful. As with all games nowadays there's the obligatory storyline, but the notion of just being able to do whatever you want in a constricted environment previously had been unheard of. It's not revolutionary by any means, but in terms of evolution of game worlds, that it is. Like SSX it's spawned numerous sequels, but again, this is the one you want to play.
God of War
While housing numerous genres, the PlayStation 2 will always be the home for 3D action adventures, as is the Xbox(es) to First-Person-Shooters. God of War is far from revolutionary, and on the surface is just another one of those generic adventures, but a quick play and it's evident it's more than this. While far from revolutionary, GOW is an absolutely incredible playing experience with solid execution throughout. Set in ancient Greece, visual design within the game is at an all-time high. As much a platformer as it is an adventure, this is the free-roaming beat-em-up genre brought back to life and up to today's game standards. Perhaps the game lasts a little too long, but certainly, it's a game-playing experience you'll never forget upon completion.
Ico
At it's simplest level, Ico is a platformer involving the usual jumping and rope swinging, but for perhaps the first time in a videogame, the story is the main focus and admirable quality of the game. It's incredibly surreal and dark of course, but the tale of a young boy outcast from his village and a mysterious girl of light traversing a big castle while helping each other out on the way is just too charming not to care about. For once, the NPC becomes more than just that and suddenly transforms into someone you do genuinely begin to care for- not a goal, not a screen nuisance, and certainly not a chore, Ico is certainly a game that invokes emotions towards videogames you never knew possible. Visually stunning and engrossing throughout it's platforming with an adult spin.
Dragon Quest- The Journey of the Cursed King
In terms of progressing the RPG genre, Dragon Quest is far from revolutionary. In fact, the game is very decadent, free from a lot of the malarkey that current plagues the genre. But despite both these points, Dragon Quest is an absolute joy to play. A back to basics approach, everything in this title is by-the-numbers, but that's why it's so good in the first place- this is simply an old-school RPG in a "next-gen" environment. As should be the case with all RPGs, character design is a real highlight with cel-shading illuminating the game visually, and while in regards to many free-roaming titles this title is pretty restrictive, it's still a lot of fun. And hey, that's what all games should be about, right?
Canis Canem Edit
Originally titled "Bully", Canis Canem Edit ran into problems with the media very early on in it's lifespan. From Rockstar, the similarities to Grand Theft Auto are very clearly there, and Canis could easily be best described as just being "GTA with schoolkids", but that's a lazy comparison. A third-person "action-adventure", Canis Canem sees you playing young Jimmy Hopkins- trying to dodge the school bullies, find his way and life, and generally just survive his time at school. On it's concept alone it just sounds like another chance to revisit your horrible adolescence, but the game is incredibly quirky and full of humour- much like it's bigger-brother of a game. Aesthetically the game has that washed-out visual grain that's familiar with so many PS2 titles, including of course the GTA games themselves. Not that it matters, because despite this, Canis Canem is a game full of interesting ideas, and a gameplaying experience that few games can house.
Metal Gear Solid III- Snake Eater
The third installment of the popular stealth-em-up, MGS3 turns things on their head early on in the game when you soon realize that for the first time in the game, you are alone, and you are exposed. On paper the notion of placing MGS in a jungle setting doesn't sound too revolutionary, but the game is radically different from it's predecessors (and all the other stealth genre titles) as a result. The production of the game is impressive to ensure that you do really feel as if you're in a jungle, with leaves and grass slowly blowing in the wind, waterfalls heard from a distance and choruses of wildlife the number one priority on the soundtrack agenda- it truly is such an immersive gameworld. The game still sticks to series traditions however as the endless cutscenes show, but this is a great story of worldwide fear and panic on a small scale. Plotholes and absurdities are present naturally as there is in all MGS games, but for cut-scene game endings, there really is no better than the one featured here- it truly is incredible.
Final Fantasy X
The series' first title on the second PlayStation, but certainly not the last with the twelfth edition coming out only recently. Final Fantasy X is like the other games in the series, and if you've any general experience of RPGs you'll know what you're up against here. New features present in this title are the Sphere-Grid means of levelling-up and Overdrives. As with all titles in the series, the storyline is undoubtedly the main concern of the game, and while in some cases it's a masterpiece, in other areas it's completely awful. Again, if you've experience with the series you'll know what kind of things to expect, but as a newcomer it can be quite enjoyable, and dare I say it, emotionally engrossing, so much so that after eighty hours you'll still be playing. The game starts off reasonably slow but with interesting characters and locations, once you're in you'll be staying for a while.
(the) Ratchet & Clank (series)
OkamiReleased earlier this year, currently, the last great title of the PlayStation 2's legacy. Developed by the renowned Clover Studio you know automatically that this title's going to be a winner. With a fantastic visual and audio design throughout, Okami is an incredibly enchanting title that wows on all fronts. With Japanese culture and history being such a pivotal focus for the game it's easy to feel distanced at times in particular with the plot, but on the gameplay and visual front the game is wonderful. Graceful yet strong, bold and yet frail, this is a third-person adventure game like no other. The similarities to Zelda are of course there, but artistically and on the notion alone, this game is unique, and a real gem not just in the PS2 games catalogue, but the last generation in it's entirety.
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Notable mentions of more fantastic titles
Katamari Damacy, the Eyetoy technology, Resident Evil 4 (not included because of it's release on the GC), Tekken 5, Devil May Cry, Timesplitters and Lego Star Wars.
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Gaming Ten fantastic videogame characters.
Sunday, December 24, 2006 at 19:18 In no order whatsoever then-
Solid Snake, the Metal Gear series.
A war-veteran, a hero, and someone who despite their best efforts will always be alone in life. His appeal undoubtedly lies in the fact he both battles and lives by and for himself, and along with the games, there's certainly a lesson to be learnt from his character in general. One of the last good game series Sony has as an exclusive too.
Sonic the Hedgehog, the Sonic the Hedgehog series.
Only true dedicated fans would argue that the newer generation of STH games were just as good as the early years, but despite these design shortcomings in videogame playability, it's hard to forget that in the nineties, Sonic really was the coolest videogame character in the world.
Pikachu, the Pokemon series of games and it's spin-offs.
His vocabulary may be limited to a simple "Pikachu" and his emotions merely a squiggly line on his forehead, but when it comes to Nintendo and the Pokemon brand in general, he's easily one of the characters that come to mind very quickly. An icon for his series of games, and certainly, a merchandise designer's wet-dream.
Rikku, Final Fantasy X & Final Fantasy X-2.
The problem according to many with FFX was that Tidus plain and simple was a loser. The storyline too is also negatively discussed as well with it's complete absurdness and it's feeble attempts at time differences and blackholes, but in amongst all the mess there is hope, and her name is Rikku. Clearly the light humour for a heavy-as-hell dullathon she's charming, quirky, and oh-so irresistible.
Yoshimitsu, the Tekken series of videogames.
Space-ninja, cyborg-pirate, future-philanthropist, whatever you want to call him, he's easily the oddest out of an already odd-as-hell videogame cast. A green sword that lights up? That's almost fit for inclusion itself.
Toads, the Mario games.
They make Mario grow strong, and shuffle along the screen from left to right. Like Rikku, they're incredibly cute and charming.

Yorda, Ico.
Characters with a little bit of mystery and a surreal personality about them are always the best, and Yorda's no exception to that ruling. Where she came from, what she does and where she lives are questions that we the gameplayer have to interperet for ourselves, but if there was no Yorda, clearly, there would be no Ico game. Easily an example of a supporting character given a far bigger role than intended.
Albert Wesker, Resident Evil and all it's spin-offs.
It's a common misconception in survival horror and Resident Evil in particular, is that the villans of the game are the numerous grunts after you on screen. This isn't true, as Albert Wesker's involvement in every RE game proves only too well. At a stretch Resident Evil is "his" story, and like real life, the only villans in the world are, shockingly, our own human race.

Pikmin of various size and colour, Pikmin 1 & 2.
A fantastic example of Nintendo character design in the current generation. Which variation of Pikmin is the best? I just couldn't decide...
Captain Qwark, the Ratchet & Clank series.
A superhero that ain't too super, a buffoon that's out of this world, clearly the parallels to Zapp Brannigan of Futurama fame are there.
Finally, while she doesn't make my list per se, in regards to Jon's own list, I think Ayane is definately the better of the ninja sisters from Dead or Alive...
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