Entries in Mario Kart (2)

Sunday
13Apr

Mario Kart Wii : the Wii goes online, and wins

MKWiiBoxart.jpgMario Kart Wii is a random occurrence- a Nintendo game released in Europe before the US, and even better, a Nintendo game with an online mode, a rare combination that no-one could've imagined from a mile off, especially with Nintendo's current track record of simply producing non-game tat like Wii Fit and Brain Age. MKW is by no means revolutionary, and to be brutally honest, there's no real innovation here compare to the other titles in the series. What MKW does do however, is simply remind you of why you used to love Nintendo, by building on the foundations of the Mario Kart series, and then some.

For much of it's development the title's been relatively low-key, with a real abundance of promotional work during these stages other than a few screenshots now and again, interestingly, a pretty similar dynamic to that of Super Mario Galaxy last year. Okay, so comparing it to that will make it out to be better than it really is, but Mario Kart Wii is thankfully a lot of fun, that doesn't disappoint. As ever it's got the staples of the other titles in the series- fast karts, weapon power-ups, grand prix etc modes and the usual lot of characters you've come to expect- but an early strength for the game is the new track design. With the new ability of being able to perform tricks in mid-air (and naturally, receive speed boosts upon landing) the new courses are littered with kicker ramps and half-pipes laden with speed boosters. It's obvious immediately of the improvement compared to past designs, and overall i'd say they're a lot more memorable.

The Mario Kart franchise though has always been about multiplayer however- no matter what feeble attempts Nintendo include to make the game a single-player experience, most of the lifespan comes from the multiplayer aspect, be it racing competitively with others directly or sharing time-trial records. MKW thankfully builds on this area remarkably with the inclusion of online features, that are, surprisingly for Nintendo, robust. Obviously the game is devoid of voice communication (surprisingly, a blessing in disguise) and friend codes remain, but the racing is just as fast as the single-player mode, with no noticeable lag or problems with the framerate. Additionally, the only way to quit out of online races is to physically switch the console off, meaning that while seemingly lacking to begin with, the online experience can be a lot better than that of certain Xbox Live matches. Continuing the new features even further, a continental and worldwide ranking completes the experience, while time-trial ghosts of champions and Nintendo staff can be downloaded to race against.

For a game that's seemingly come out of nowhere, Mario Kart Wii is surprisingly enjoyable. As the generational iteration of the Mario Kart series it's obvious immediately that 'Wii is better than it's Gamecube predecessor, but a comparison to it's DS cousin is a little harder to judge accordingly. While many will mark the game down on it's obvious lack of focus towards graphics, Mario Kart Wii is continued proof that Nintendo can expand it's game franchises to the interest of non-gamers (thanks in part to the funky Wii-wheel controller attachment, again, highly underrated) while still expanding the frameworks of game design by including an online mode for the 'hardcore' gaming audience. Finally proof that the Wii can do online successfully, and also, that it can compete with it's now-gen bigger brothers the Xbox360 and PS3, on multiple levels.



Thursday
01Jun

Mario Kart Vs Animal Crossing

Something odd happened recently- I went my first 24 hours without playing any Animal Crossing: Wild World.

Since I got the game on day of release it's been as essential day in-day out as eating or going to the toilet, it's had an absolutely huge grip on me, even if it has only been for ten minutes a day. There's turnips sitting around the house though ready to be sold, so I imagine i'll be back to it sometime soon. And i've got orders to collect, and letters to post, and, well, you know how it is.

The reason behind the no-play is that I finally got round to buying Mario Kart DS.It's a fantastic example of a handheld console gem -pick up & play, finish a race in three minutes, then switch off- none of this adventure mode or lengthy campaign malarky. I was surprised too at the visuals and the frame rate- naturally it doesn't look as good as the Gamecube version, but the trackside scenery is packed full of detail and charm. I've yet to play it with others online but it's something i'm planning for this weekend. If it's anything like past MKs the multiplayer mode will be a real highlight.

Don't worry random squirrel NPC, i'll be back soon!