Entries in Nintendo (5)

Monday
02Jul

Zelda Ocarina of Time is "the best videogame ever"


Via Jon, as well as Eurogamer, leading UK games publication EDGE has declared the top 100 videogames of all time, with nominations from the gaming public as well as the industry. Zelda, Ocarina of Time scooped the top place, but obviously the rest of the top ten is equally dubious in it's choices.

Fanboys and the gaming public will hate me, but Ocarina of Time, and *whispers* the entire Zelda series in general is something i've never really been fond of or enjoyed playing. That's not to say they're devoid of technical accomplishment and innovation, but the games and I have never really gelled, myself turning off usually after only two hours of cut-scene story nonsense. Should games be applauded for their inclusion of a plot? More on that another day. However, by contrast, my favourite Nintendo franchise of all time Mario, and the forever incredible Super Mario 64 is third in the list. As a game it just offered so much unparalleled freedom at once from the outset, and was revolutionary in terms of pushing the notion of 3D worlds at the time. Of course, it's harder to recommend it on that value alone nowadays as graphically it is pretty poor, but a quick glance at any videogame shelf and it's impact and influence can be seen. On the subject too of innovation and impact, Tetris appears at number nine on the list, while older Nintendo titles Super Metroid and Super Mario World are at places ten and five respectively.

Like the recent The Art of Videogames, this special edition list of EDGE is not without it's faults and baffling choices. Most notable (besides the number one title) is the inclusion of first-person-shooter Halo, as well as, annoyingly, Final Fantasy XII, everyone's favourite marmite title of the last generation. Resident Evil 4 additionally is also on the list at number two. The game is fantastic in every right, and a thoroughly enjoyable playthrough that gets better as you progress, but yet, that elusive number two placing, it just doesn't seem right. Still, that's what Blogging is for isn't it, arguing and all that?

The 10 Best Videogames (according to the EDGE poll):

1) The Legend of Zelda: Ocarina of Time (Nintendo 64)
2) Resident Evil 4 (GameCube, PlayStation 2)
3) Super Mario 64 (Nintendo 64)
4) Half-Life 2 (PC)
5) Super Mario World (Super Nintendo)
6) The Legend of Zelda: A Link to the Past (Super Nintendo)
7) Halo: Combat Evolved (Xbox)
8) Final Fantasy XII (PlayStation 2)
9) Tetris (Various)
10) Super Metroid (Super Nintendo)

    Sunday
    24Dec

    Ten fantastic videogame characters.

    Jon recently posted a list of his favourite female videogame characters of all time. With no intention to rival or challenge his nominations in any way, i've created a list of my own, naturally including both genders, and then some. Why? I just like lists.

    In no order whatsoever then-

    Solid Snake, the Metal Gear series.
    A war-veteran, a hero, and someone who despite their best efforts will always be alone in life. His appeal undoubtedly lies in the fact he both battles and lives by and for himself, and along with the games, there's certainly a lesson to be learnt from his character in general. One of the last good game series Sony has as an exclusive too.

    Sonic the Hedgehog, the Sonic the Hedgehog series.
    Only true dedicated fans would argue that the newer generation of STH games were just as good as the early years, but despite these design shortcomings in videogame playability, it's hard to forget that in the nineties, Sonic really was the coolest videogame character in the world.

    Pikachu, the Pokemon series of games and it's spin-offs.
    His vocabulary may be limited to a simple "Pikachu" and his emotions merely a squiggly line on his forehead, but when it comes to Nintendo and the Pokemon brand in general, he's easily one of the characters that come to mind very quickly. An icon for his series of games, and certainly, a merchandise designer's wet-dream.

    Rikku, Final Fantasy X & Final Fantasy X-2.
    The problem according to many with FFX was that Tidus plain and simple was a loser. The storyline too is also negatively discussed as well with it's complete absurdness and it's feeble attempts at time differences and blackholes, but in amongst all the mess there is hope, and her name is Rikku. Clearly the light humour for a heavy-as-hell dullathon she's charming, quirky, and oh-so irresistible.


    Yoshimitsu, the Tekken series of videogames.
    Space-ninja, cyborg-pirate, future-philanthropist, whatever you want to call him, he's easily the oddest out of an already odd-as-hell videogame cast. A green sword that lights up? That's almost fit for inclusion itself.

    Toads, the Mario games.
    They make Mario grow strong, and shuffle along the screen from left to right. Like Rikku, they're incredibly cute and charming.

    Yorda, Ico.
    Characters with a little bit of mystery and a surreal personality about them are always the best, and Yorda's no exception to that ruling. Where she came from, what she does and where she lives are questions that we the gameplayer have to interperet for ourselves, but if there was no Yorda, clearly, there would be no Ico game. Easily an example of a supporting character given a far bigger role than intended.

    Albert Wesker, Resident Evil and all it's spin-offs.
    It's a common misconception in survival horror and Resident Evil in particular, is that the villans of the game are the numerous grunts after you on screen. This isn't true, as Albert Wesker's involvement in every RE game proves only too well. At a stretch Resident Evil is "his" story, and like real life, the only villans in the world are, shockingly, our own human race.

    Pikmin of various size and colour, Pikmin 1 & 2.
    A fantastic example of Nintendo character design in the current generation. Which variation of Pikmin is the best? I just couldn't decide...

    Captain Qwark, the Ratchet & Clank series.
    A superhero that ain't too super, a buffoon that's out of this world, clearly the parallels to Zapp Brannigan of Futurama fame are there.



    Finally, while she doesn't make my list per se, in regards to Jon's own list, I think Ayane is definately the better of the ninja sisters from Dead or Alive...



    Thursday
    29Jun

    Nintendo-ed

    Thoughts on the DS Lite and New Super Mario Bros.


    I picked up a DS Lite late last week. I had no money to hand whatsoever but the bank account was more than happy to lend. It was for a good cause after all.

    I bought a black one, and after the horrendous initial three-hour-charge I was set. Suddenly everything was a lot brighter, colours were more vibrant, background pixels were more noticable and looking at disgust to my original DS, I couldn't believe i'd put up with it's fat, ugly, dark ways for so long. I really liked the new button layout too- especially that new power on/off slider. I tried to be careful but there was fingerprints all over it in no time at all. Yeah, yeah, too much excitement I know.

    when I switched on the next day the excitement of yesterday had pretty much worn off, safe to say I still totally loved the classy new design and brightness. And then I saw it for the first time- a horrible fucking dead pixel, right on the top screen just below the Nintendo logo that greets you everytime you switch on. Meh, anyway, long story short, tried to exchange it, shop didn't have any black lites left, got white one instead. As i said to the guy behind the counter (dissapointingly) "it's only a small aesthetic difference".

    And to the unknowing that could be the only difference between the DS Lite and it's older, heavier version. Obviously the redesign does contribute heavily to choosing whether or not to buy one, but the new buttons, the increased brightness, the overall layout, it's basically the console Nintendo should've released first time round.

    ---------

    New Super Mario Bros has been on pre-order for the last month, finally arriving yesterday.

    It's so nice visiting the Mushroom Kingdom all over again, it being exactly the same as when you left it. Pirhanna Plants emerging from pipes, Fire Flowers being as cheap as ever, and Goombas still walking off the cliffs. All the sound effects are thankfully still here, with the famous coin chime and pipe transport effects still being in place. They alone help bring back the nostalgia.

    The visuals, as you'd expect from a first-party killer-ap are stunning, making the previously unbearable snow-levels all that more special. The new underwater levels too are an absolute joy to play, with seaweed floating and waving in the frontground, cheap-cheaps swimming by, coins encased in bubbles- sometimes you'd rather watch than play.

    New inclusions such as the mega mushroom and blue shells as, others have suggested, aren't all that succesfull. They are a nice addition nonetheless, breaking up the levels when they come your way, but sometimes they do more harm than good. Fire Flowers on the whole also seem a lot more common, maybe making the game that little bit easier, but again, it's not like you have to use them.

    It's a shame then that is nowhere near as good as vintage 2D Mario, perhaps throwing too many of the series' later elements (rope swinging, triple jumps, cage-hanging) into the hat for it's own good. It's still highly enjoyable though, and definately worth picking up.


    Thursday
    01Jun

    Mario Kart Vs Animal Crossing

    Something odd happened recently- I went my first 24 hours without playing any Animal Crossing: Wild World.

    Since I got the game on day of release it's been as essential day in-day out as eating or going to the toilet, it's had an absolutely huge grip on me, even if it has only been for ten minutes a day. There's turnips sitting around the house though ready to be sold, so I imagine i'll be back to it sometime soon. And i've got orders to collect, and letters to post, and, well, you know how it is.

    The reason behind the no-play is that I finally got round to buying Mario Kart DS.It's a fantastic example of a handheld console gem -pick up & play, finish a race in three minutes, then switch off- none of this adventure mode or lengthy campaign malarky. I was surprised too at the visuals and the frame rate- naturally it doesn't look as good as the Gamecube version, but the trackside scenery is packed full of detail and charm. I've yet to play it with others online but it's something i'm planning for this weekend. If it's anything like past MKs the multiplayer mode will be a real highlight.

    Don't worry random squirrel NPC, i'll be back soon!



    Thursday
    27Apr

    "Wii"

    "While the code-name "Revolution" expressed our direction, Wii represents the answer. ...Wii will break down that wall that separates video game players from everybody else...Wii has a distinctive "ii" spelling that symbolizes both the unique controllers and the image of people gathering to play. ... And together Wii will change everything."

    Nintendo renames their newest.
    •(Promotional Video For The New Name)

    Americans are already complaining it's a terrible name already as are, generally, the rest of the world. I like it, I think ultimately it does go with the sleekness of the console and lets be honest, it's a less brash name all together that the terrible over-confident "Revolution". Names are the last thing that should determine a console's success of course, but I do think the change is a good one. Time will tell!


    this was the prototype a while ago, before the controller was unveiled. hopefully the final design shouldn't change too much.