Entries in Playstation 3 (4)

Wednesday
10Sep

Conspectus

A251 World Archaeology

 The next step in my Humanities Degree -and possibly world domination, though i'm unsure how they fit together- and i'm sidetracking Art History completely, to go in an altogether different direction- Archaeology. I didn't enjoy my last course because it was entirely history-based, with little relevance to Art. While this perhaps still remains true here, i'm finding the course a lot more interesting, simply because it's based a lot more on the culture of those societies than the actual events taking place around them or because of them. Though the course deals with geographical movements of entire continents and the very shaping of countries because of the Ice Age(s) there's a lot of information on the actual development and growth of human nature thoughout it all, the way they lived, died, the way they converged, that's what interests me the most.

The first assesment is due the third of next month, and i'll be studying A251 until January.

Tekken 5 : Dark Resurrection

Playing Soul Calibur IV recently left me feeling only one thing- hunger. Hunger for Tekken, ther other Namco beat-em-up that I grew up with during Sony's early days, one of the first games that made owning a PSX exciting, at least for me, and a franchise i've continued to adore, despite it's recurring attempts to be ever silly in the character roster. T:DR is no exception, but boasts a stellar character listing, featuring all of the cast from the preceeding title Tekken 5 -comple with minor reworks- as well as the addition of new combatants Lili, Dragunov and a heavily reworked Armour King. The characters fit in great with the current roster, even outshining many, but their inclusion is undoubtedly the main selling point of the PSN download. Stages and the soundtracks have been subtly altered as well, with new lighting or locations for the former and remixes for the latter. Online makes it's big debut to the franchise, and suceeds relatively well, with far less spamming than in SC IV at any rate. The new Dual Shock pads work awesome too.

Tekken 5 : Dark Resurrection isn't it's own game -as the title suggests it's merely a reworking of the fifth- but with new visuals, additions and reworks, the game still feels significantly different to warrant a purchase in the first place, especially if you're a fan of the series, more so if you're not.



Tuesday
02Sep

PS3 Uncharted, SC IV, MGS4 Impressions

Earlier in the week there was a delivery, it was my course material for my upcoming venture into Archaeology. Oh, but wait, a few days after that there was another delivery- a shiny new 80Gb Playstation 3.

For the last few years i've been very much anti-Sony, probably due to their increased public arrogance shortly after the PS3 release. Since then, there's been a change in attitude, seemingly from them and definitely from me, and pretty much since E3 i've been wanting to invest in one. The killer-aps are only starting to appear on the console line-up, but like the mish-mash Wii, there's games across all formats that I want to play, it's hard to get by this generation with one console, despite the increase in multiplatform titles. So problem solved, now I just need the monies. That said, i've got four games already, and while Ratchet & Clank remains unopened, here's what I thought of the three i've played so far-

Uncharted

It begins somewhat unexpectedly. After a brief (and visually gorgeous) cut-scene you're plunged straight into the action, guns blazing. It's exciting, and the early gunplay is a lot of fun, but as a recurring gameplay element throughout the game it does begin to get tiresome. Adventure and the platforming aspects fare a lot better, with comparisons to Prince of Persia and Tomb Raider safe and very accurate. the game's linear, with little exploration or branching out, but constant views of the gameworld and jungle around you are always there to challenge that. The story itself is an interesting joyride, again with similarities to Tomb Raider, but it's all very Indiana Jones- full of excitement, suspense, and laughs. The game was completed in abouts ten hours- some have said it was over too quickly, but the game was the perfect length, and certainly an adventure i'd like to replay.

Soul Calibur IV

The fourth title in the Soul series, or if you want to be a real smartass, the fifth. Much of the game's development and hype has been focussed towards the breasts and blade element of the female characters, as well as the gimmicky inclusion of Star Wars characters. While both of these remain in the final game, SCIV is a robust, enjoyable fighter, and one that, like the Dead or Alive series, would perhaps be all the better without the trashy crutches. But hey, if you want your warriors with cleavage, this is the game to play. Single player modes are the stuff you'd expect, with a story and arcade mode, as well as  survival/dungeon-esque modes. Putting a spin on things, characters can be equipped with the weaponry and equipment of your choice, both with enchanted properties, adding a slight RPG element to the game. New characters and freaks alike, additionally, can be created using the CC mode. Online debuts as well, thought with occasional problems notably present. Fighting online with your homemade hero however, is a lot of fun, and what would any game be nowadays without a complete ranked leaderboard? That's right, it's here too.

Metal Gear Solid 4: Guns of The Patriots

"War has changed".

This is noticable immediately. Sure, there's the cinematic opening you've come to expect with the opening of every MGS title, but there's no training or introductory level- you're thrown straight into this war and immediately faced with a daunting prospect- escaping the new -think mini metal gear rex's- Gekko. But that's not all that's noticably new. Control feels completely different, and gone is the seeming obligatory top-down camera- it's behind you the whole time watching your escape, and fully 3D. Gunplay feels new as well, and while to begin with it seems a step backwards, a lot of the options such as save are now menu-bound. Don't worry- you'll soon get settled in. MGS4 is the end. Nothing is left unfinished in this epic, and answers and story reveals come with every other cutscene. Characters from past titles return in what seems like the ultimate in fanservice, while, additionally, the twenty-hour playthrough is littered with injokes, past references of humour, and cheesy lines so out of place they're there simply to amuse. All in all, a MGS greatest hits if you will.

The story as ever may remain heavy and nonsical to series outsiders and  perhaps fans alike, but it's the closing chapter of the saga, and an epic one at that. The visuals, naturally, are outstanding, setting a new standard not only for the PS3, but games itself, while the soundtrack compliments and overshadows the onscreen action in numerous places. Boss battles are interestingly varied, further delves into series surrealism and the abstract, while general enemy encounters are diverse and different- you'll be facing more than just mere soldiers in this game. Criticism may come from the amount of actual gameplay there is on offer, with cutscenes and dialouge taking up probably half of the game. This is understandable, but if this turned you off in the previous titles, don't bother with this one. The game has many strengths, and set-pieces of pure indulgence, but it's a shame to spoil them, making writing this summary all the more difficult. Rest assured, if you're a fan of the other games in the series, you will be rewarded, repeatedly.

I completed the game last night, just over twenty hours total. I realised shortly afterwards, that despite the length, I only actually played the game on three occasions, usually taking in six/seven hours in just one playthrough. I'm a loser, and it's obvious there was nothing else I wanted to do this weekend, but MGS4 keeps driving you forward, building itself up bigger and better, until the closing hour. The ending? Well, that would be telling, but as closure to the series, it is exciting, tense, sad and overall and most importantly, rewarding.

"This is good, isn't it?"



Wednesday
16Jul

E3 2008

e3Monday and Tuesday (and the rest of this week) was all about E3, that electronic gaming convention held annually in LA that announces the games, unveils the hardware and for gamers like me, at least determines my spending or wishlist for the coming winter months. Things are now on that list, things are now off, all future Wii purchases are temporarily suspended, and i'm caught with the impossible decision of whether or not to buy a PS3.

 Microsoft, Nintendo and Sony's press conferences took place on Monday and Tuesday respectively, and being the loser geek that I am, I streamed all three as with every year. That these conferences were radically different from last year is unsurprising, but with the worldwide success of the Wii, it was inevitable that more time this year would be given to casual gaming. So more sequels, for both Guitar Hero and Rockband, games that of course don't need sequels (and rather, just more DLC), an attempt by Microsoft to replicate Sony's Singstar franchise, and Nintendo pimping their Wiimote any way they can. Revealed this year by the big N? Wave your remote and arms wildly, and your screen Mii will make music randomly...um yeah, I think i'll pass. Thankfully 'proper' games were shown as well, though all Nintendo could actually produce was a new Animal Crossing. It's something i've been excited about for a while, but when it came to it's debut and unveiling, I felt a little disappointed.

There were proper games too of course though thankfully. Resident Evil 5, Far Cry 2, Fable 2, new Portal, some MMOs from Sony and the huge news that Final Fantasy XIII is appearing on the Xbox 360. Oh, and shooters, plenty of mindless shooters, because, you know, that's what the in thing at the moment is. While it's also something i've been planning for sometime, I think E3's also finally prompted me to buy a PS3 sooner rather than later. Sony's conference was far from perfect- but then, whose was?- but there seems to be an increasing amount of games i'm wanting to play that I currently can't. Metal Gear Solid 4, obviously is top of that list, but Sony's upcoming emphasis on MMOs is mighty interesting, and something Microsoft should've perhaps been focussing on with the X360 to begin with.

While it's natural that the games industry is changing, the three press conferences from the last two days show this compellingly, with multiple 'casual' titles that previously wouldn't have been greenlit, and worryingly, a real lack of eastern presence as far as future games are concerned. The thing that this year's E3 shows more than any previous year before it however, is that while none of this generation's current three consoles are entirely perfect, and thus, the "BEST CONSOLE EVAR!!!111!" etc, they all have things going for them and exclusive games, ensuring that for this generation, owning all three consoles is perhaps more necessary than before if you're wanting a varied and exciting experience.



Thursday
18May

The PS3 price announced


Joystiq is currently reporting what the finalised price of the PS3 in the UK will come in at:

"Sony has officially announced the U.K. price of the Playstation 3 as £425, representing the fully featured PS3 which comes in at $599 in the U.S. and 599 EUR in Europe. GamesIndustry.biz suggests that Sony won't be selling the cut down model over the pond, although this isn't confirmed."


Blu-Ray doesn't interest me in the slightest, and at the moment no must-have launch window game has any desirability to me whatsoever- plus I still absolutely detest the design. After E3 last week i'm more excited than ever about Nintendo's plans, strategies, and general future innovations anyway. I'm in no hurry for this, I can easily wait. Who knows, I may get round to finally buying a 360 while I wait.