Entries in Team Fortress 2 (6)

Saturday
13Sep

Too Much TF2

X360 version (lulz I know etc), had it for just under twelve months now- it's the game I keep going back to. Total Engie playtime is 65 Hours, with most points in a round at 36.

The scary thing? I don't even like First Person Shooters.


Wednesday
23Jan

GDC Awards 2008 Nominees

January and the subsequent months seem to be awards season- after all, what better way to summarise the previous year of media and culture than hand out accolades, or, as a significant step-down, a neat text summary or two?

So the Game Developers Choice Awards, not as prestigious or perhaps renowned as they should be certainly, but all the same, a highly pivotal event in the games industry calendar. Voted for entirely by other game developers, and theorhetically people-in-the-know, the chances of tat like EA's Fifa Street series picking up anything is thankfully low. Naturally the nominees then are all the big hitters from last year- Super Mario Galaxy, Mass Effect, Bioshock, Phantom Hourglass and Rock Band. The other big game of the year The Orange Box also being included, but thankfully the games that make up the package are rightly regarded as separate entities here, rather than a collected awesomeness. Portal receives five nominations, while HL2 Ep2 and Team Fortress 2 get one each, again, rightly deserved.

As with the previous awards post, here's my predictions and preferences, this time though, nigh-impossible to pick a favourite when all nominations are, imo, completely worthy.

Game Developers Choice Awards 2008 Nominees
*who I would like to win *who I predict will win

Best Game Design
BioShock
Call of Duty 4
Mass Effect
Portal
Super Mario Galaxy

Best Visual Art
Assassin's Creed
Team Fortress 2
Crysis
BioShock
Uncharted: Drake's Fortune

Best Technology
Halo 3
Crysis
Call of Duty 4
Portal
Assassin's Creed

Best Writing
Portal
God of War II
Mass Effect
Half-Life 2: Episode 2
BioShock

Best Audio
Call of Duty 4
Everyday Shooter
BioShock
God of War II
Mass Effect

Best Debut
Crackdown (Realtime Worlds)
flOw (ThatGameCompany)
The Witcher (CD Projekt)
Everyday Shooter (Queasy Games)
Aquaria (Bit Blot)

Innovation
Rock Band
Portal
flOw
Peggle
Mass Effect

Best Handheld Game
Puzzle Quest: Challenge of the Warlords
The Legend of Zelda: Phantom Hourglass
Phase
Contra 4
Peggle (for iPod)

Best Downloadable Game
Pac-Man Championship Edition
Everyday Shooter
Peggle
Puzzle Quest: Challenge of the Warlords (XBLA version)
Flow

Game of the Year
BioShock
Call of Duty 4
Portal
Rock Band
Super Mario Galaxy

The winners are announced on the 20th of February.

(Via Eurogamer)




Monday
07Jan

More Team Fortress 2 Griefing

Team Fortress 2 is fantastic. A FPS that demands the players work together to complete their combined mission, with a real sense of co-operation amongst strangers. Here's what happens when that simply isn't the case- an awesome video full of PC gamers getting annoyed with their comrades. (Via Team ROOMBA)



You maybe have to have an understanding of the game mechanics to appreciate this fully, but what the hey, i'm blogging it anyway.


    Sunday
    16Dec

    2007 wrap-up: The Games

    With the Xbox360 in it's second year, and the Wii and PS3 both in their first, 2007 is undoubtedly the first chance of all three consoles to shine and show gamers their worth. The answer, for the Xbox 360, is a lot, if you don't mind getting a replacement console every now and then, while the answer for the PS3 is not much, despite an empty wallet and a shoddy conversion or five. The Wii, still the most wanted console despite now being it's second Christmas, continues to deliver nothing but promises and licensed tat, and while there's no denying the appeal of the console or it's respective technology, it's certainly not the gaming experience many of the gaming audience were probably expecting.

    That said, altogether 2007 has been a fantastic year for gaming as all three consoles (along with regular competition from the PC) continue to battle, the winner, of course, always being the gamers and consumers alike.

    Crackdown (X360)
    As the first opportunity to take part in the Halo 3 public beta, and with a big-ass sticker on the front of the box emphasizing so, looking back, Crackdown for the X360 maybe wasn't bought for all the right reasons when it was originally released- always overshadowed throughout it's lifetime by that ever infamous four-lettered H-word. But beyond being a mere part of the hype-machine, Crackdown is one of the finest first-party games available on the X360.

    While the game certainly conforms to the run & gun gameplay that the X360 audience is fond of, the game completely revolutionises the new-fangled sandbox genre that every game wants to be. Here, there is no story, cut-scenes or missions, instead, only a list of objectives lie in place that can be tackled whenever you're ready, allowing for freedom both physically and rather literally. But Crackdown places you in the shoes of an altogether different kind of game character, in essence, you're a superhero- equipped with the ability to lift up trucks and jump storeys, and with this comes a long overdue update and refresh of the platform genre- a twenty-first century update of one of videogaming's oldest genres with a living breathing city your playground. Turning structure, gameplay, and character abilities on their head, there's no denying Crackdown's innovation to both the sandbox genre and gaming in general this year.

    Super Mario Galaxy (Wii)
    Super Mario 64 was originally released in Europe in 1997, forever changing both the platformer genre and 3D gaming in general. Since then the technology and ideas have been bested by numerous titles, but the sequel to it for the GC, titled Super Mario Sunshine, would do little to improve either the formula or idea. Fast-forward to the Nintendo console of 2007 with a backlog of non-gamer titles, and Nintendo have a lot of work to do if they're to entice their long-term gaming fans.

    Somehow, Nintendo manage it, and Super Mario Galaxy is easily the only killer-ap that the Wii has. Bringing the platformer genre into the domains of space is the title's biggest innovation, but more than just a refreshing change in setting, it completely alters your preconceptions of both the genre and videogames. Asteroids and planets allow for a fully three-dimensional experience, and the impact of the first moments of '64 are almost certainly included here, and then multiplied by a hundred. As ever the freedom included is absolutely immense, but the game also shares the rather easy-to-accomplish accolade of being the best-looking Wii title there is out there. That said, as with the rest of the game, particularly the sound, the visuals here and charming, full of depth, and most of all, contribute significantly to the overall experience. To use a rather horrible and cheap pun, it is out of this world.

    The Orange Box (PC, PS3, X360)
    Bringing together one the best single-player videogaming experiences (and it's two subsequent DLC episodes), the best online multiplayer of this year, and the most wickedly satisfying puzzler in ages, the game of the year is undoubtedly The Orange Box. Released by Valve, it is a single disc of everything that makes the esteemed developer's titles so good to begin with, combining all the different and unique subgenres of the first-person-shooter into one single package of absolute excitement and value.

    The main depth of the collection naturally comes from Half-Life 2, and it's following Episode 1 and Episode 2 chapters. Now three years old and in an entertainment medium of constant change, there's no denying that HL2 isn't quite the visual charmer it once was. Regardless, it's environmental art-direction makes up for this almost alone, and what the game loses in visuals, it makes up for with both depth and enjoyment. It is immersion at it's finest, with the game's story taking place in front of you, and not in a pre-directed cut-scene that the industry somewhat unfortunately prefers. The dialogue, the characters, and the plot itself, ever fantastic and engaging, while the actual gameplay and content supplement it all oh-so nicely. The two episodes that accompany continue both the story and gameplay in new and imaginative settings, pushing an idea graciously further than required, thankfully, still making it immensely enjoyable and satisfying.

    Portal, the other 'third' of the collection is the seemingly opposite. Set in overtly clinical science chambers, the game is more than a FPS in that there is no shooting, but rather, a puzzler. Given a weapon capable of creating entry and exit warpholes you're set about the task of completing #19 different test chambers, guided on your way by the AI voiceover and with no explanation or reason why, other than, rather notoriously, 'cake'. What starts off so incredibly simple and niche soon becomes a sinister trawl through ever more fiendish and dangerous rooms, ending with a battle against your enemy. As with it's HL2 sister there is a story here too, and while it does take a backseat to the more involved gameplay and structure to an extent, there is no avoiding it here whatsoever, as the last level will show you only too well. Theoretically it isn't even a story per se, only the one you make yourself, but with of the most darkly sinister dialogue spoken in a game (by your AI friend) it is there purely for your consumption, and consume it, you will.

    The remaining disc-space is taken up by Team Fortress 2. Forget what the media's been gaffing about all year regarding Halo 3, because this is without a doubt the online multiplayer title of the year. Structured and based around a class-system consisting of Medics, Demomen, and Heavies, the game forces you to work together with others if you have any plans on winning. Naturally, each class has it's own strongpoints and faults, but the composition of these classes is what drives the game forward as the title suggests. But beyond this, the game features one of the most iconic, bizarre and surreal art-directions in a long time, and while it doesn't contribute much to an extent, the ensuing cartoon violence and dialogue is an absolute joy to both watch and be a part of. And it makes sense- if you're going to have a FPS with detachable limbs and heads, why not make it cartoon-esque? Maps, game design and the HUD itself benefit also from the simplicity of the game's visuals, and while the title is certainly a contrast to all the other macho shit currently within the FPS genre, it is certainly all the better for it.

    Not just one game of the year, but in essence, five, and all equally successful and enjoyable in their design and experience. As an overall package it is the most complete collection of titles ever presented, and at £40, New Year sales will be rendered insignificant. Awesome in a box, this is it.


      Monday
      05Nov

      Ignis Solus (Team Fortress 2 Machinima)

      Team Fortress 2 is great. As a multiplayer title it differentiates completely from the first-person shooter by making the premise of kills somewhat irrelevant, all in place of a system that means teamplay and strategy needs to be more than just mere considerations. Which is great when you've got a good team to begin with. Unfortunately like all online games, the first sight of losing will scare many of your comrades away- quitting the game before it's even half-way through, and leaving you occasionally to defend for yourself against a full opposing team.

      Ignis Solus then, the first external machinima of Team Fortress 2 and produced by Lit Fuse Films captures this sentiment unnervingly accurately, as a lone Pyro troop patrols the ground of 2Fort with one mission, and no-one but cardboard animals to speak to. The inclusion of little in-jokes, naturally, is a bonus to the overall appeal and execution of the film as a whole- the tone and production seemingly spot on.

      Poor little Pyro.




        Tuesday
        30Oct

        Team Fortress 2


        With a generation and genre awash with FPS titles no more complicated than "shoot alien die now", Team Fortress 2 strikes you as being immediately different. Released as part of The Orange Box alongside Portal, and accompanied of course with the Half-Life 2 trilogy thus far. Counteracting the other titles in the box, the games' emphasis here is on multiplayer co-op, with zero backstory, and no further exposition needed. To sum it up in three words, it is online multiplayer that is simple, entertaining, and fun.

        As a multiplayer title, the game once again differentiates on some pretty standard conventions within the genre. First and most notably, the game is organised by a class-based system. What this means is that within the game you're choosing your play method, with the nine different in-game characters all having their own unique abilities. Pyros and Demomans' expert fields, are, naturally, flamethrowers and bombs, but the notion of class spills over into far more exciting ideas that help reinvigorate the genre as a whole. Engineers for example are capable of building sentry guns and health dispensers, while The Medic is responsible solely for healing. The Spy on the other hand, is capable of disguise and infiltration, and in some respects could be argued as being the strongest available class, as you'll soon be aware of after mere minutes of gameplay. The class system is undoubtedly what dominates the game, and the emphasis on having to work together in order to succeed has never really been stronger in a game before- everyone has a part to play in the quest for success.

        The game's immediate draw however comes entirely from it's completely unorthodox art-direction. Again as a contrast to the genre, Team Fortress 2 brandishes it's own style of comic surrealism, with the afore mentioned characters painted in bright shades of cartoon. To begin with it's a little odd to have such a seemingly simple art-direction for what is easily one of the bloodiest and competitive genres, but as with the Timesplitters series before it, the humour that the game presents only makes the whole experience a lot more fun, as well as welcoming. But it also compliments the gameplay mechanics itself, with decapitated bodies seeming very normal in such a comic world, and with each of the classes having such strong personalities and character, it does reinforce the whole concept and indeed thinking behind the lone notion of "team deathmatch".

        As with each of their respective abilities and functions, the characters and classes are immediately identifiable, even when in the most frantic of firefights. A lot of this is as a result of the distinct cartoon style, which very clearly, emphasises and highlights the whole game experience so you know exactly what you're supposed to be doing and where.

        The game currently, only has six maps. While this may be a bad thing for many people, the ability to truly know you're plan from the start and still manage to mix it up a little can only be a good thing, and as with the genre itself, the real variable is of course, the other people you're playing with. Like stable-mate Portal, while seemingly short, there is an incredible amount of both fun and depth to be found within this title. Similarly, it is just as memorable, exciting, and, entertaining throughout as you'd expect- ignore what the game press told you about a certain title last month, this, is the multiplayer game experience of the year.